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Levis Modding

FS25 Auto Open Gates

AutoOpenGates_02

22. Sep 2025

1.0.0.5

 Automatically Open and Speed Up Doors and Gates

This mod extends the base AnimatedObject functionality so that doors and gates open automatically when a player or vehicle enters a trigger area.
It now also integrates faster gates features: you can speed up or slow down gates, add opening/closing delays, and configure everything directly from the in-game menu.

The following custom XML keys are supported inside the `<controls …/>` tag of an animatedObject entry:

1. autoopen=”false” (default: true)
Enables or disables the auto-open behavior globally. If false, both vehicle and player auto-open are disabled regardless of the other settings.

2. autoopenVehicles=”false” (default: true)
When true or not set, vehicles entering the trigger will cause the door/gate to open.

3. autoopenPlayer=”false” (default: true)
When true or not set, the player (on foot) entering the trigger will cause the door/gate to open.

4. autoOpenDelay=”X” (default: 0)
Adds a delay in seconds before the gate starts to open after a trigger is activated.

5. autoCloseDelay=”X” (default: 0)
Adds a delay in seconds before the gate starts to close after leaving the trigger area.

6. speedMultiplier=”X” (default: 1.0)
Changes the animation speed of gates/doors. For example, 2.0 = twice as fast, 0.5 = half speed.

**In-Game Menu Options**
In addition to per-gate XML settings, global options can be adjusted via the mod’s settings menu:
• Enable/disable auto-open for players or vehicles.
• Configure default delays for opening and closing.
• Set global speed multiplier for all gates.
• Override individual gate XML settings if desired.

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