FS25 Auto Open Gates
22. Sep 2025
1.0.0.5
Automatically Open and Speed Up Doors and Gates
This mod extends the base AnimatedObject functionality so that doors and gates open automatically when a player or vehicle enters a trigger area.
It now also integrates faster gates features: you can speed up or slow down gates, add opening/closing delays, and configure everything directly from the in-game menu.
The following custom XML keys are supported inside the `<controls …/>` tag of an animatedObject entry:
1. autoopen=”false” (default: true)
Enables or disables the auto-open behavior globally. If false, both vehicle and player auto-open are disabled regardless of the other settings.
2. autoopenVehicles=”false” (default: true)
When true or not set, vehicles entering the trigger will cause the door/gate to open.
3. autoopenPlayer=”false” (default: true)
When true or not set, the player (on foot) entering the trigger will cause the door/gate to open.
4. autoOpenDelay=”X” (default: 0)
Adds a delay in seconds before the gate starts to open after a trigger is activated.
5. autoCloseDelay=”X” (default: 0)
Adds a delay in seconds before the gate starts to close after leaving the trigger area.
6. speedMultiplier=”X” (default: 1.0)
Changes the animation speed of gates/doors. For example, 2.0 = twice as fast, 0.5 = half speed.
**In-Game Menu Options**
In addition to per-gate XML settings, global options can be adjusted via the mod’s settings menu:
• Enable/disable auto-open for players or vehicles.
• Configure default delays for opening and closing.
• Set global speed multiplier for all gates.
• Override individual gate XML settings if desired.








































































































































































